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Tuesday, May 24, 2011

John's Game Idea.

Who are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
I am designing this game for students that have basic math skills of addition, subtraction, multiplication, and division.  The age range for this game will be from age 8 through 12.  Students in this age group should be able to have basic understanding on how to read instructions, interact with a puzzle game, and be able to avoid hit-test objects since students of this age group play several video games of this dynamic.

What will your game teach the player about your topic?
This game will teach students how to add, subtract, multiply, and divide using the correct symbols for the problems.  This game should reinforce ideas already learned during basic math classes.

Where does your game happen?

  • Describe the world you will design for your game.
               The game will happen in a class room building using a blackboard where the student must select the correct symbol in order to get the question right.  I will use chalk board as the main focal point.  I will have the hit objects fly into the classroom board where the students must avoid while trying to get the correct symbol to the spot.  I think these symbols might include pi, sin, cosine, and other "evil" symbols signifying harder math to come later in the students studies.


  • How will this setting add to the learning experience?
                  The learning experience should become apparent because the learning environment takes place in a classroom setting.  The students will fill like they are in school while playing the game.  So this setting will give the student "mindset" that they are suppose to be learning.

How does your game world teach the the player about your topic?

  • The game world of a classroom signify a learning environment.  I think a classroom will have a good effect on learning about mathematics because so much of learning math is done on a chalkboard.  The students being able to interact with the chalkboard will simulate what they would learn in classroom math class.
  • The player answering the correct question will be prompted to the next screen where they will have to answer a harder question.  At the end of the game, stats will be posted on correct answers. Incorrect answers will have areas on where the student must study to improve their math competency.
Why is a game a better way of understanding your topic than a quiz?

The game is a better way of understanding your topic than a quiz because a quiz is boring, not much interactivity.  In a game, the student is more involved in a game which can facilitate the learning experience.  This will make the learning experience more fun.

1 comment:

  1. Sounds like a really good learning game. You chose math, and I chose geography ... both of which subjects seem to be taking a beating in K-12 and from adults!

    ReplyDelete